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==== Structure render ==== First, although finding a naturally spawned Structure can work for a overall render, some structures, for example, underground ones or random can be impossible to render accurately, this is why it is recommended to summon the structure or multiple parts of one. Since {{MCV|Edition=Java|Version=1.19}}, you can use <code>/place structure</code> to easily find and summon one, but for older version : *Take the target datapack and unzip it. (If it is a mod instead, change .jar extension to .zip and then unzip it). * Go into the data folder (if mod, the data folder is under the resources folder). *Now navigate to the data/(datapack or mod name)/structures folder. In there will be nbt files (or more folders containing nbt files). *In minecraft itself, do <code>/give @s structure_block</code> to give yourself a structure block. Place it down. And right click on it to open a gui. * Click the save button in bottom left corner until it says “load”. Then at top for name, put the name and path of the nbt file such as “modid:somefolder/filename” (do not put the folder named “structures” into the path). *Click the bottom right load button and the piece will spawn above the structure block. Once that is done, you can follow the next instructions to make your renders : *Use your configured keybind to select an area in your world based on where you're looking (S by default), finish selecting by pressing the configured keybind again. You can use barrier blocks to help you select the exact corners of the structure. You can reset your selection by using your sneaking keybind + <code>Your Configured Keybind</code>. *Disable your shaders if you have any. *Type <code>/isorender area</code> and it will render the selected area you have made. * Configure the render to your liking by changing the <code>Transform Options</code> section. For a 3D view, click the <code>Isometric</code> button in the Presets options then, if needed, change the <code>Rotation</code> in the <code>Rendering options</code> to make the front or opening of the structure face the bottom left corner of the screen. Make sure the render is accurate to the options you set in your <code>.minecraft/renders/areas</code> file, if the sides of the render are cut, change the <code>Scale</code> in the <code>Transform Options</code> section, make sure it is not appearing too small as a .png either. To fix that you can also click and drag the structure's render around and zoom and un-zoom with your scroll-wheel. If some parts of the structure are invisible, make sure all chunks were rendered. *Click on <code>Export</code> to export your render . *Once you are done with your area, use your sneaking keybind + <code>Your Configured Keybind</code> to remove the area selection. Or * You can specify coordinates when using <code>/isorender area</code>, you will need the first X Y Z coordinates and the second X Y Z coordinates of an area. *Type <code>/isorender area X1 Y1 Z1 X2 Y2 Z2</code> and it will render the selected area you have made (XYZ1 and XYZ2 are the specified coordinates you have chosen). *Configure the render to your liking by changing the <code>Transform Options</code> section. For a 3D view, click the <code>Isometric</code> button in the Presets options then, if needed, change the <code>Rotation</code> in the <code>Rendering options</code> to make the front of the structure face the bottom left corner of the screen. Make sure the render is accurate to the options you set in your <code>.minecraft/renders/areas</code> file, if the sides of the render are cut, change the <code>Scale</code> in the <code>Transform Options</code> section, make sure it is not appearing too small as a .png either. To fix that you can also drag the structure's render around and zoom and un-zoom. If some parts of the structure are invisible, make sure all chunks were rendered. *Click on <code>Export</code> to export your render.<br> <gallery> File:2022-06-10 12.40.29.png|Selection area File:Screenshot 1308.png|Isometric render mode {{MCV|Version=1.18}} menu File:Screenshot 1309.png|Example of top view and chunk render issue File:Efzdrghj (3).png|Example of a cut render </gallery>
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