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==== Entity render ==== [[File:Isometric mob render example.png|thumb|Isometric render mob rendering {{MCV|Version=1.18}} window]] *Disable your shaders if you have any. *To make a render of an entity, type <code>/isorender entity ENTITY_id</code> or find the entity you want to render, look at it and type <code>/isorender entity</code>. **NBT tags work with Isometric Renders, it follows the same way of summoning an entity with NBT tags <code>/isorender entity ENTITY_id {NBT tag}</code>. *Configure the render to your liking by changing the <code>Transform Options</code> section. Depending on the entity and it's equipment, the rotation may vary. It is recommended make sure the <code>Use External Renderer</code> option is checked to click the <code>Isometric</code> button in the <code>Presets options</code> then change the <code>Rotation</code> in the <code>Rendering options</code> to make the entity look to the bottom left corner of the screen. Make sure the render is accurate to the options you set in your <code>.minecraft/renders/minecraft/entities</code> file. Make sure the entity fits the .png or it will appear smaller than the image box, to fix this, change the <code>Scale</code> in the <code>Transform Options</code> section. If needed, you can click and drag the mob render around and zoom and un-zoom with your scroll-wheel. If the entity has an animation that could obstruct it's render, like a Blaze, check the <code>Animations</code> option and un-check it until the face of the entity is visible. *Click on <code>Export</code> to export your render.
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