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This page explains how the war system of Lands works from the perspective of a player. | |||
==1. Declare War== | |||
To declare war against your enemy, simply execute /Wars declare <land>. | |||
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To declare war against your enemy, simply execute | |||
Now a menu will open which asks you about setting a tribute. This tribute will be paid by the enemy (defender) in case they surrender later. | Now a menu will open which asks you about setting a tribute. This tribute will be paid by the enemy (defender) in case they surrender later. | ||
After you clicked on the send button, the enemy will receive your war declaration with information, like when the war starts and which tribute you set in case they want to surrender. | After you clicked on the send button, the enemy will receive your war declaration with information, like when the war starts and which tribute you set in case they want to surrender. | ||
==2. War Preparation Time== | ==2. War Preparation Time== | ||
After the declaration is sent, the war preparation time starts. During this time, the defender has time to prepare against for the upcoming fight. How long the preparation time is depends on your server's configuration. All players of both lands will get a notification periodically. By executing | After the declaration is sent, the war preparation time starts. During this time, the defender has time to prepare against for the upcoming fight. How long the preparation time is depends on your server's configuration. All players of both lands will get a notification periodically. By executing /Wars info or /Wars menu you can get information about the upcoming war. | ||
==3. The War starts== | ==3. The War starts== | ||
When the war preparation time is over, all players of both lands are able to fight against their enemy. There may be certain options enabled on your server that prevent invading the enemies land, while their players are offline. By executing | When the war preparation time is over, all players of both lands are able to fight against their enemy. There may be certain options enabled on your server that prevent invading the enemies land, while their players are offline. By executing /Wars info or /Wars menu you can get information about the current war. | ||
===3.1 What happens if a player is part of multiple lands? Which team will they join?=== | ===3.1 What happens if a player is part of multiple lands? Which team will they join?=== | ||
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=== 3.2 Allies === | === 3.2 Allies === | ||
Direct allies (a land or lands of a nation) will be able to support you in your war. They'll also be visible in the | Direct allies (a land or lands of a nation) will be able to support you in your war. They'll also be visible in the /wars menu. They also can be attacked by the enemy. | ||
== 4. During the War == | == 4. During the War == | ||
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=== 4.1 Capture Points === | === 4.1 Capture Points === | ||
Capture points can be crafted or are given to you by the server. You can view the crafting recipe during the war in the | Capture points can be crafted or are given to you by the server. You can view the crafting recipe during the war in the /wars menu. You must place them at the edge of the enemies land (inside). After that, you must clear all enemy presence in this area and hold the capture point for a specific time. You'll be able to view a progress bar at the top of your screen. Be aware that the defenders get notified once you place a capture point! Depending on your server's configuration, your land may claim the captured area after you held it successfully. | ||
== 5. The War is over == | == 5. The War is over == | ||
Your server has a configured max. wartime, which will be visible for you during the wartime. The team with the most kills wins the war. The winner will be rewarded with a robbery money amount with is taken from the defender's balance (usually their land bank; this depends on your server's configuration). Your server may also have set up custom rewards in the Lands wars config. If both teams have the same amount of kills, the war will end in a draw and no team will be rewarded. Depending on your server's configuration, you may receive a war shield. | Your server has a configured max. wartime, which will be visible for you during the wartime. The team with the most kills wins the war. The winner will be rewarded with a robbery money amount with is taken from the defender's balance (usually their land bank; this depends on your server's configuration). Your server may also have set up custom rewards in the Lands wars config. If both teams have the same amount of kills, the war will end in a draw and no team will be rewarded. Depending on your server's configuration, you may receive a war shield. | ||