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== Biomes == {{BOLDPAGENAME}}<nowiki/>'s main focus is terrain, but after adding and overhauling Vanilla terrain with new features and shaping, the next step was to paint that terrain with more than 70 new biomes, each with their own block palette, trees, foliage, colors, features, mobs and structures. Here is a full list of the biomes and changes to Vanilla biomes added by {{BOLDPAGENAME}}. {| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 100%" ! === Surface biomes === |- class="fake-th" | {| class="wikitable sortable" style="width: 100%" |- !Biome name !Biome ID !Precipitation {{Tip|Info=If True, will be either rain if the temperature of the biome is over 0.2 or snow if the temperature of the biome is under 0.2. If False it will neither rain nor snow in the biome.}} !Temperature !Downfall !Rarity {{Tip|Info=% of times the biome was found in a 1000 blocks radius on 50000 different seeds. Rarity partially coincide with the size of the biome.}} |- |[[Alpha islands]] |<code>terralith:alpha_islands</code> |True |0.7 |0.8 |0.682 |- |[[Alpha islands (winter)]] |<code>terralith:alpha_islands_winter</code> |True |0 |0.75 |0.128 |- |[[Alpine grove]] |<code>terralith:alpine_grove</code> |True | -0.2 |0.8 |6.199 |- |[[Alpine highlands]] |<code>terralith:alpine_highlands</code> |True |0.45 |0.1 |55.826 |- |[[Amethyst canyon]] |<code>terralith:amethyst_canyon</code> |True |0.95 |0.9 |4.385 |- |[[Amethyst rainforest]] |<code>terralith:amethyst_rainforest</code> |True |0.95 |0.9 |10.665 |- |[[Ancient sands]] |<code>terralith:ancient_sands</code> |False |2 |0 |5.546 |- |[[Arid highlands]] |<code>terralith:arid_highlands</code> |False |1.6 |0.1 |36.95 |- |[[Ashen savanna]] |<code>terralith:ashen_savanna</code> |False |1 |0 |5.909 |- |[[Basalt cliffs]] |<code>terralith:basalt_cliffs</code> |True |0.5 |0.3 |3.627 |- |[[Birch taiga|Birch Taiga]] |<code>terralith:birch_taiga</code> |True |0.22 |0.2 |16.417 |- |[[Blooming plateau]] |<code>terralith:blooming_plateau</code> |True |0.5 |0.8 |16.888 |- |[[Blooming valley]] |<code>terralith:blooming_valley</code> |True |0.7 |0.8 |16.866 |- |[[Brushland]] |<code>terralith:brushland</code> |False |1.2 |0.2 |55.386 |- |[[Bryce canyon]] |<code>terralith:bryce_canyon</code> |False |2 |0 |8.818 |- |[[Caldera]] |<code>terralith:caldera</code> |True |0.45 |0.8 |3.998 |- |[[Cloud forest|Cloud Forest]] |<code>terralith:cloud_forest</code> |True |0.25 |0.8 |1.686 |- |[[Cold shrubland]] |<code>terralith:cold_shrubland</code> |True |0.14 |0 |25.959 |- |[[Desert canyon]] |<code>terralith:desert_canyon</code> |False |2 |0 | |- |[[Desert oasis]] |<code>terralith:desert_oasis</code> |False |2 |0 |10.508 |- |[[Desert spires]] |<code>terralith:desert_spires</code> |False |2 |0 |1.712 |- |[[Emerald peaks]] |<code>terralith:emerald_peaks</code> |True |0.1 |0.4 |1.606 |- |[[Forested highlands]] |<code>terralith:forested_highlands</code> |True |0.36 |0.2 |58.228 |- |[[Fractured savanna]] |<code>terralith:fractured_savanna</code> |False |1.1 |0 |5.325 |- |[[Frozen cliffs]] |<code>terralith:frozen_cliffs</code> |True |0 |0.5 |3.27 |- |[[Glacial chasm]] |<code>terralith:glacial_chasm</code> |True |0 |0.5 |7.308 |- |[[Granite cliffs]] |<code>terralith:granite_cliffs</code> |True |0.4 |0.3 |6.586 |- |[[Gravel beach]] |<code>terralith:gravel_beach</code> |True |0.8 |0.4 |76.954 |- |[[Gravel desert]] |<code>terralith:gravel_desert</code> |True |0.14 |0.5 |29.666 |- |[[Haze mountain]] |<code>terralith:haze_mountain</code> |True |0.3 |0.6 |3.783 |- |[[Highlands]] |<code>terralith:highlands</code> |True |0.4 |0.4 |52.313 |- |[[Hot shrubland]] |<code>terralith:hot_shrubland</code> |True |0.8 |0.4 |22.446 |- |[[Ice marsh]] |<code>terralith:ice_marsh</code> |True |0.14 |0.9 |22.312 |- |[[Jungle mountains]] |<code>terralith:jungle_mountains</code> |True |0.95 |0.9 |4 |- |[[Lavender forest]] |<code>terralith:lavender_forest</code> |True |0.7 |0.8 |6.42 |- |[[Lavender valley]] |<code>terralith:lavender_valley</code> |True |0.7 |0.8 |11.062 |- |[[Lush desert]] |<code>terralith:lush_desert</code> |False |2 |0 | |- |[[Lush valley]] |<code>terralith:lush_valley</code> |True |0.4 |0.8 |6.881 |- |[[Mirage isles]] |<code>terralith:mirage_isles</code> |True |0.7 |0.8 |5.341 |- |[[Moonlight grove]] |<code>terralith:moonlight_grove</code> |True |0.7 |0.8 |8.08 |- |[[Moonlight valley]] |<code>terralith:moonlight_valley</code> |True |0.7 |0.8 |27.092 |- |[[Mountain steppe]] |<code>terralith:mountain_steppe</code> |True |0.4025 |0.45 |??? |- |[[Orchid swamp]] |<code>terralith:orchid_swamp</code> |True |0.8 |0.9 |21.516 |- |[[Painted mountains|Painted Mountains]] |<code>terralith:painted_mountains</code> |True |1 |0.3 |1.668 |- |[[Red oasis]] |<code>terralith:red_oasis</code> |False |2 |0 |5.526 |- |[[Rocky jungle]] |<code>terralith:rocky_jungle</code> |True |0.95 |0.9 |29.458 |- |[[Rocky mountains]] |<code>terralith:rocky_mountains</code> |False |0.3 |0.3 |22.775 |- |[[Rocky shrubland]] |<code>terralith:rocky_shrubland</code> |True |0.14 |0 |6.264 |- |[[Sakura grove]] |<code>terralith:sakura_grove</code> |True |0.7 |0.8 |15.872 |- |[[Sakura valley]] |<code>terralith:sakura_valley</code> |True |0.7 |0.8 |6.276 |- |[[Sandstone valley]] |<code>terralith:sandstone_valley</code> |False |2 |0 |5.448 |- |[[Savanna badlands]] |<code>terralith:savanna_badlands</code> |False |1 |0 |15.96 |- |[[Savanna slopes]] |<code>terralith:savanna_slopes</code> |False |1 |0 |4.718 |- |[[Scarlet mountains]] |<code>terralith:scarlet_mountains</code> |True |0.1 |0.4 |3.733 |- |[[Shield clearing]] |<code>terralith:shield_clearing</code> |True |0.4 | -0.5 |5.652 |- |[[Shield]] | <code>terralith:shield</code> |True |0.4 |0.8 |37.241 |- |[[Shrubland]] |<code>terralith:shrubland</code> |False |1.2 |0 |14.757 |- |[[Siberian grove]] |<code>terralith:siberian_grove</code> |True |0.23 |0.8 |1.969 |- |[[Siberian taiga|Siberian Taiga]] |<code>terralith:siberian_taiga</code> |True |0.3 |1.2 |25.379 |- |[[Skylands (autumn)|Skylands]] |<code>terralith:skylands</code> |True |0.5 |0.5 | |- |[[Skylands (autumn)]] |<code>terralith:skylands_autumn</code> |True |0.5 |0.5 |12.744 |- |[[Skylands (spring)]] |<code>terralith:skylands_spring</code> |True |0.5 |0.5 |11.529 |- |[[Skylands (summer)]] |<code>terralith:skylands_summer</code> |True |0.5 |0.5 |9.516 |- |[[Skylands (winter)]] |<code>terralith:skylands_winter</code> |True |0.2 |0.5 |9.197 |- |[[Snowy badlands]] |<code>terralith:snowy_badlands</code> |True |0 |0.5 |9.101 |- |[[Snowy cherry grove]] |<code>terralith:snowy_cherry_grove</code> |True |0.1 |0.8 | |- |[[Snowy maple forest]] |<code>terralith:snowy_maple_forest</code> |True |0.1 |0.2 |2.989 |- |[[Snowy shield]] |<code>terralith:snowy_shield</code> |True |0.1 |0.8 |6.117 |- |[[Steppe]] |<code>terralith:steppe</code> |True |0.4 | -0.5 |38.414 |- |[[Stony spires]] |<code>terralith:stony_spires</code> |True |0.7 |0.3 |6.28 |- |[[Temperate highlands]] |<code>terralith:temperate_highlands</code> |True |0.9 |0.2 |58.54 |- |[[Tropical jungle|Tropical Jungle]] |<code>terralith:tropical_jungle</code> |True |0.95 |0.9 |22.871 |- |[[Valley clearing]] |<code>terralith:valley_clearing</code> |True |0.4 | -0.5 |13.712 |- |[[Volcanic crater]] |<code>terralith:volcanic_crater</code> |True |1 |0.3 |3.956 |- |[[Volcanic peaks]] |<code>terralith:volcanic_peaks</code> |True |1 |0.3 |8.962 |- |[[Warm river]] |<code>terralith:warm_river</code> |True |0.5 |0.5 |21.387 |- |[[Warped mesa]] |<code>terralith:warped_mesa</code> |False |2 |0 |2.761 |- |[[White cliffs]] |<code>terralith:white_cliffs</code> |True |0.4 |0.3 |5.959 |- |[[White mesa]] |<code>terralith:white_mesa</code> |False |2 |0 |6.703 |- |[[Windswept spires]] |<code>terralith:windswept_spires</code> |True |0.2 |0.3 |4.028 |- |[[Wintry forest]] | <code>terralith:wintry_forest</code> |True | -0.5 |0.4 |13.434 |- |[[Wintry lowlands]] |<code>terralith:wintry_lowlands</code> |True | -0.5 |0.4 | |- |[[Yellowstone]] |<code>terralith:yellowstone</code> | True |0.24775 |0.8 |47.25 |- |[[Yosemite cliffs]] |<code>terralith:yosemite_cliffs</code> |True |0.375 |0.8 |6.562 |- |[[Yosemite lowlands]] |<code>terralith:yosemite_lowlands</code> |True |0.25 |0.8 |6.54 |} |} {| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 100%" ! === Cave biomes === |- class="fake-th" | {| class="wikitable sortable" style="width: 100%" |- !Biome name !Biome ID !Precipitation {{Tip|Info=If True, will be either rain if the temperature of the biome is over 0.2 or snow if the temperature of the biome is under 0.2. If False it will neither rain nor snow in the biome.}} !Temperature !Downfall !Rarity {{Tip|Info=% of times the biome was found in a 1000 blocks radius on 50000 different seeds. Rarity partially coincide with the size of the biome.}} |- |[[Andesite caves]] |<code>terralith:cave/andesite_caves</code> |True |1 |0.3 | |- |[[Desert caves]] |<code>terralith:cave/desert_caves</code> |True |0.8 |0.4 | |- |[[Diorite caves]] |<code>terralith:cave/diorite_caves</code> |True |1 |0.3 | |- |[[Fungal caves]] |<code>terralith:cave/fungal_caves</code> |True |1 |0.3 | |- |[[Granite caves]] |<code>terralith:cave/granite_caves</code> |True |1 |0.3 | |- |[[Ice caves]] |<code>terralith:cave/ice_caves</code> |True |1 |0.3 | |- |[[Infested caves]] |<code>terralith:cave/infested_caves</code> |True |1 |0.3 | |- |[[Thermal caves]] |<code>terralith:cave/thermal_caves</code> |True |0.8 |0.4 | |- |[[Underground jungle]] |<code>terralith:cave/underground_jungle</code> |True |0.5 |0.5 | |} |} {| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 100%" ! === Deep cave biomes === |- class="fake-th" | {| class="wikitable sortable" style="width: 100%" |- !Biome name !Biome ID !Precipitation {{Tip|Info=If True, will be either rain if the temperature of the biome is over 0.2 or snow if the temperature of the biome is under 0.2. If False it will neither rain nor snow in the biome.}} !Temperature !Downfall !Rarity {{Tip|Info=% of times the biome was found in a 1000 blocks radius on 50000 different seeds. Rarity partially coincide with the size of the biome.}} |- |[[Crystal caves]] |<code>terralith:cave/crystal_caves</code> |True |1 |0.3 | |- |[[Deep caves]] |<code>terralith:cave/deep_caves</code> |True |0.6 |0.3 | |- |[[Frostfire caves]] |<code>terralith:cave/frostfire_caves</code> |True |0.8 |0.4 | |- |[[Mantle caves]] |<code>terralith:cave/mantle_caves</code> |True |2 |0 | |- |[[Tuff caves]] |<code>terralith:cave/tuff_caves</code> |True |1 |0.3 | |} |} === Vanilla biomes changes === Although {{BOLDPAGENAME}} already overhauls the terrain greatly, it also modifies some vanilla biomes slightly to make them more alive and thrive among other similar biomes. The changes may vary from the addition of some blocks or changing the shape of a tree to completely new features and or terrain shapes. ===== Minor changes ===== Plain and open biomes got some changes to make them feel more alive. Plains biomes, for example, have more grass and tall grass, with some random but rare patches of coarse dirt. The Vanilla Savanna biome also now has rare stripes of dirt paths going through it, as if wildlife lived there and have left trails behind them.<gallery> File:2023-01-10 08.15.20.png File:Plains biome 2.png File:Savanna 1.png File:Savanna 2.png </gallery>Some minor changes to Vanilla biomes include trees. {{BOLDPAGENAME}} changes trees in Taiga biomes, Swamp biomes, and also in the Dark Forest biome, which now has taller trees, making it easier to navigate, with some glow lichen, making it less dangerous but more mysterious.<gallery> File:Swamp Tree 1.png File:Swamp Tree 2.png File:Taiga Tree 1.png File:Taiga Tree 2.png File:Dark Oak Tree 1.png File:Dark Oak Tree 2.png </gallery> ===== Major changes ===== Despite tweaking some detail in some biomes, {{BOLDPAGENAME}} adds new shapes into the terrain, but without forgetting the Vanilla biomes. Mountains can now be more spectacular with {{BOLDPAGENAME}}, sometimes sharp, amplified, or soft like Vanilla, but they can also be taller than before by being able to reach Y290, Y256 being the maximum value a player could reach on a Vanilla world.<gallery> File:2023-06-06 12.05.50.png File:2023-06-06 12.04.44.png </gallery> To smooth out the sharper terrain, {{BOLDPAGENAME}} makes use of slabs and layered snow where it can to make the landscape more pleasant.<gallery> File:Snow layers example screenshot.png File:2023-06-06 11.57.46.png </gallery> Cliffs biomes can now generate as beautiful [[Overhangs]], making seasides more imposing, Desert biomes are now made of Dunes, making the landscape realistic and smooth, you can also come across [[Arches]] in Mesas and finally, you can sometimes stumble upon [[Mega caves]] when mining underground. Oceans have been overhauled, not with new blocks or biomes, but with deeper and more detailed terrain, making the deep end of the ocean look equally frightening as it is beautiful.<gallery> File:2022-07-24 13.10.09.png File:2022-07-24 13.10.44.png File:2022-07-24 13.13.13.png </gallery> ==== Ores ==== {{BOLDPAGENAME}} does not modify the ore distribution in Vanilla biomes, and only changes the material of the ore in some case, turning it in deepslate ore if dark material can be found around it, and raises the appearance of some ores in specific {{BOLDPAGENAME}} biomes. For example, [[Emerald peaks]] appear with more Emerald Ores, [[Scarlet mountains]] spawn with more Redstone Ores, and [[Volcanic crater]] spawn with more Diamond Ores. <gallery> File:Vanilla Ore distribution.jpg|Chart of the Vanilla Ore distribution since 1.18 </gallery>
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