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== Changelogs == {| class="wikitable sortable" style="width: 100%;" ! style="width:1%; vertical-align:middle;" |Version ! style="width:5%; vertical-align:middle;" |Release date ! style="width:44%; vertical-align:middle;" |Changes summary {{Changelog|Version=2.5.0|Date=2024-04-30|Changes=*Now supports 1.20.5/6. **All Vanilla wolf variants generate in fitting Terralith biomes. **Armadillos spawn in [[Ashen Savanna]], [[White Mesa]], [[Fractured Savanna]], [[Painted Mountains]], [[Savanna Slopes]], [[White Cliffs]], [[Arid Highlands]], [[Bryce Canyon]], [[Savanna Badlands]], and [[Hot Shrubland]]. *Reworked the intro message to be shorter and more clear. *[[Fungal caves]] now have moss and smaller but more diverse mushrooms. *[[Ice Marsh]] trees are now made out of Mangrove, and the ground is now mostly mud with some occasional foliage. *Vanilla Swamps now mainly have mangrove trees, more mud, and more diverse water foliage. *Forests and Flower Forests oak trees have a slightly taller base to facilitate navigation and the small gravel/stone patches are now gravel/andesite. *[[Stony Spires]] cliffs are now primarily andesite and moss and now sparsely spawn large spruce trees. *Added spruce trees, large ferns, and rose bushes to Windswept Spires and put diorite blobs generate in lue of dirt blobs. *Reworked the [[Underground Jungle]], ground is now made of mud, large cherry trees and common small oak/azalea trees, with common bee hives and diverse ground foliage. *Added a [[Mage Tower]] structure. *Added a [[Mage Complex]] structure. *Added a [[Desert Outpost]] structure. *Added a [[Valley Lodge]] structure. *Added a new [[Igloo]] structure, almost the same as Vanilla but with new loot tables. *Added a [[Rubble]] structure group, small 5x5 structures with archeology elements. *Fixed Terralith's old method of handling passive mob spawning by reverting pack sizes to normal and changing which blocks passive mobs are allowed to spawn on. *Allowed new crafting recipes for stone items/blocks like stone tools, furnaces or dispensers with other stone types. *Removed all traces of [[Traveler's maps]]. *Replaced the Netherite helmet at the top of the [[Spire]] with a Diamond with a Netherite Silence Trim helmet, Protection 3 Unbreaking 2 and Curse of Binding one. *Witches now spawn naturally in Terralith's [[Witch Huts]] just like Vanilla's Swamp hut, meaning you can now build farms on their location. *Fixed the [[Snowy Maple Forest]] spawn table to spawn more winter-like mobs. *Deep Dark is slightly more rare and does not overtake some other cave biomes. *Added structure tags to make the location of some structure variants easier. *Strays now spawn in [[Frostfire Caves]] and [[Ice Marshes]]. *Halved the generation rate of the <code>big1</code> house piece in [[Fortified Village]], as it generated way too often. *Church piece re-added to [[Fortified Village]], as it was somehow removed a while ago. *Deepslate Tiles will no longer be able to be replaced by ores during generation. *Added strips of Packed Mud on the undersides of [[Skylands (summer)]] and changed the ocean floor under them to sand instead of gravel. *Internal refactor to Mega Geodes and Mega Ravines so that Terralith overrides less Vanilla files. *Trees in Birch Forest and [[Haze Mountain]] no longer have random missing leaves, which makes the tree look whole and not decay way more than it should. *Added biome colors for cave biomes that are used by some minimap mods and websites. *[[Caldera]]'s lakes no longer leak into other biomes. *Fixed various issues with [[Stony Spires]] and [[Mantle Caves]] generation. *Prevented a (harmless) console error about a missing <code>terralith:underground/witch_hut</code>. *Other modded structures should no longer generate in Skyland biomes, as they looked quite broken. *Fixed some trees in [[Moonlight Grove]], [[Moonlight Valley]], [[Lavender Forest]], [[Lavender Valley]], [[Amethyst Canyon]] and [[Amethyst Rainforest]] generating with wood instead of logs. *Fixed a rare overlap with water streams in [[Forested Highlands]]. *Prevented a rare edge case where Lush Caves could generate on the surface.}} {{Changelog|Version=2.4.11|Date=2023-12-08|Changes=*Emergency hotfix: prevent crash regarding "regular structure set".}} {{Changelog|Version=2.4.10|Date=2023-12-06|Changes=*Moved [[Witch Hut]] to the surface (swamps). *Fortified/Desert roads now change to planks when over water.}} {{Changelog|Version=2.4.9|Date=2023-12-06|Changes=*Now supports 1.20.3/4. *Fortified Village changes: **Added missing loot tables to the Barn. **Removed a broken house. **Re-added missing structure voids, which should remove the ugly terrain carving. *Dark Oak trees in the Dark Forest now correctly use Logs instead of Wood. *Pillars in the Highlands should no longer have grass inside them. *Cacti in Lush Deserts should no longer spawn illegally. *Siberian Taiga now has its water frozen, but will (correctly) no longer have precipitation. *Packed Mud veins in Savannas will now yield to carvers. *Decreased Temperate Highland temperature from 0.9 to 0.5. *Added the no_default_monsters tag for both c and forge. *Added empty function file for manual compat with other datapacks.}} {{Changelog|Version=2.4.8|Date=2023-10-29|Changes=*Repainted the [[Painted mountains]]. *Reword the "welcome toast" to be clear what the Discord link is for. Modpack devs, if you don't want this message at all, add this mod to your modpack. *Fix missing freeze_top_layers as well as properly order some features. *NOTE: Are you getting a crash with Terralith, as well as using Cyclic? Use this mod to temporarily fix it until Cyclic does it themselves.}} {{Changelog|Version=2.4.7|Date=2023-10-01|Changes=*Multiple block tags and unused/useless files have been removed, resulting in a generation speed increase of 10 to 20%. *Deep cave biomes generation has been shifted slightly, [[Mantle caves]] are now a bit more common and [[Tuff caves]] should generate again. *Fixed a extremely rare issue that would cause Deep Dark to spawn on the surface. *Lush caves and Dripstone caves have a bit more vegetation. *Some tags, mostly for forests and river biomes, have been revised. *Bamboo no longer generates in [[Snowy cherry grove]]. *Tweaked Terralith's structures placement to reduce the chances of it colliding with other structure packs. *Made Terralith's villages and Vanilla villages a bit rarer.}} {{Changelog|Version=2.4.6|Date=2023-09-22|Changes=*Added multi-versioned pack format *New colorful pack description under clearer file name. *All biomes/structures now support the jacobjo's new [https://map.jacobsjo.eu/ Custom Worldgen Seed Viewer] map viewing standard. *If using the Trade Rebalance experimental datapack, Fortified Villages and Desert Fortified Villages will appear on the Plain Villages and Desert Villages maps, respectively.}} {{Changelog|Version=2.4.5|Date=2023-08-27|Changes=*Fixed a crash (Feature Order Cycle) with [https://modrinth.com/mod/regions-unexplored Regions Unexplored]}} {{Changelog|Version=2.4.4|Date=2023-08-24|Changes=*Fixed crash (Feature Order Cycle) with [https://modrinth.com/mod/eastward-journeys Eastward Journeys]. *Updated biome colors and structure icons for jacobjo's [https://map.jacobsjo.eu/ Custom Worldgen Seed Viewer]. *Updated some internal tag descriptions.}} {{Changelog|Version=2.4.3|Date=2023-07-21|Changes=*Prevented odd (but rare) occurrence of Underground Jungle not being underground. *Removed an old file, which drastically reduces the file size.}} {{Changelog|Version=2.4.2|Date=2023-07-10|Changes=*Fixed a crash that can sometimes occur with Fabric and musics.}} {{Changelog|Version=2.4.1|Date=2023-07-03|Changes=*{{L2MCW|Trail_ruins|Trail ruins}} now generate in Terralith biomes. *Added {{L2MCW|Camels}} to the center of [[Fortified desert villages]]. *Sentry and Dune armor trims can now be found in [[Fortified villages]] and [[Fortified desert villages]], respectively. *Added [[Snowy Cherry Grove]] to the corresponding biome tags. *{{L2MCW|Wolves}} now spawn in [[Snowy Cherry Grove]]. *Vastly improved [[Spire]]'s generation lag and terrain adaptation. *Slightly improved underground structures generation adaptation. *Hidden chest in [[Giant Bee Hive]] now relies on a loot table. *Added background music to biomes which were missing some. *Created new <code>pack.png</code>. *Cleaned up unused files.}} {{Changelog|Version=2.4|Date=2023-06-07|Changes=*Updated to {{MCV|Version=1.20}}. Thanks to Apollo. *Modified the new {{Link|Cherry_grove|Cherry grove}} biome with bamboo, rocks and more types of flowers. *Added [[Snowy cherry grove]]. *Updated the [[Sakura grove]], [[Sakura valley]] and [[Skyland (spring)]] to include the new wood type.}} {{Changelog|Version=2.3.12|Date=2023-10-29|Changes=*Fix a Feature Order Cycle with Regions Unexplored. *Reword the "welcome toast" to be clear what the Discord link is for. Modpack devs, if you don't want this message at all, add this mod to your modpack. *Fix missing freeze_top_layers as well as properly order some features.}} {{Changelog|Version=2.3.11|Date=2023-08-24|Changes=*Adjust feature orders for potential FOCs. *Updated some internal tag descriptions. *Updated biome colors for jacobjo's [https://map.jacobsjo.eu/ Custom Worldgen Seed Viewer].}} {{Changelog|Version=2.3.10|Date=2023-07-31|Changes=*Improved compatibility with Terratonic.}} {{Changelog|Version=2.3.9|Date=2023-07-23|Changes=*Backporting of some 2.4.1 changes: **Vastly improved Spire generation lag and terrain adaptation. **Slightly improved underground structure generation adaptation. **Hidden chest in Giant Bee Hive now relies on a loot table. **Prevented odd (but rare) occurrence of Underground Jungle not being underground.}} {{Changelog|Version=2.3.8|Date=2023-05-23|Changes=*[[Fortified desert village]] correctly generates in more biomes. *[[Giant bee hive]] now generates with its bees inside of their nests. *Updated biome colors for jacobjo's [https://map.jacobsjo.eu/ Custom Worldgen Seed Viewer] thanks to WhisperWhite.}} {{Changelog|Version=2.3.7|Date=2023-03-17|Changes=*[[Frosted dungeon]], which spawns in [[Frostfire Caves]]. *New Graveyard, Big, and Barn buildings generate in [[Fortified Villages]]. *Surface slimes will spawn in [[Orchid Swamp]] and [[Ice Marsh]]. *New Terralith-specific biome tags. *<code>biome_colors.json</code> and <code>structure_icons.json</code> for jacobjo's [https://map.jacobsjo.eu/ Custom Worldgen Seed Viewer]. *Biome name translations are included in the mod version by default, languages can be added [https://weblate.catter.dev here]. *Updated [[license]]. *Split the underground structures, allowing them to spawn in different biomes and be individually located. *Updated loot tables in [[Fortified Village]]. *Base of [[White Cliffs]] looks more natural. *Completely removed [[Traveler's Maps]]. *Added missing biomes to `#terralith:all_terralith_biomes` tag. *Fixed feature order cycle with melon patch. *[[Rocky Mountain]] biome temperature changed from 1 to 0.3. *Grass Paths no longer float above ravines. *[[Siberian Taiga]] and [[Siberian grove|Grove]] no longer will have rainy patches.}} {{Changelog|Version=2.3.6|Date=2022-12-12|Changes=*Fixed an issue with tags.}} {{Changelog|Version=2.3.5|Date=2022-10-10|Changes=*Full support for [[Continents]].}} {{Changelog|Version=2.3.4|Date=2022-09-07|Changes=*Changed color of Dark Forest's sky to a more natural hue. *Added c: and forge: biome tags for mod compatibility. *Updated license.txt.}} {{Changelog|Version=2.3.3|Date=2022-07-27|Changes=*Disabled [[Traveler's maps]].}} {{Changelog|Version=2.3.2|Date=2022-06-10|Changes=*Fixed [[Traveler's maps]].}} {{Changelog|Version=2.3.1|Date=2022-06-10|Changes=*Added [[Giant bee hives]] and multiple abandoned structures, [[Oak cabins]], [[Mining outposts]], an [[Old refinery]], a [[Sunken tower]] and a [[Witch hut]] to [[Underground jungles]] and {{L2MCW|Lush caves}}. *Fixed cliff [[Overhangs]].}} {{Changelog|Version=2.3|Date=2022-06-07|Changes=*Updated to {{MCV|Edition=Java|Version=1.19}} *Added 2 new biomes ([[Lush desert]] and [[Underground jungle]]). *Desert [[Dunes]], cliffs [[Overhangs]] and mesas [[Arches]] were tweaked. *Frostfire cave were redesigned to use the new sculk blocks. *The set seed bug was fixed, allowing random seeds using the Datapack.}} {{Changelog|Version=2.2.6|Date=2023-12-08|Changes=*Fixed crash that would occur when not using Terrablender compatibility mode.}} {{Changelog|Version=2.2.5|Date=2023-12-07|Changes=*(Re)Added biome tags, which is vastly improve compatibility with other mods on 1.18.2. *Refactored the Noise Router. *Migrated the config file from <code>json</code> to <code>toml</code>. {{Changelog|Version=2.2.4|Date=2023-05-30|Changes=*Now depends on Cristel Lib {{QuickLinksALT|CurseForge=https://www.curseforge.com/minecraft/mc-mods/cristel-lib|Modrinth=https://modrinth.com/mod/cristel-lib|GitHub=https://github.com/Cristelknight999/Cristel-Lib}} *Replaced Seedfix implementation. On Fabric, Terralith instead relies on Unfixed Seeds {{QuickLinksALT|CurseForge=https://www.curseforge.com/minecraft/mc-mods/unfixed-seeds|Modrinth=https://modrinth.com/mod/unfixed-seeds|GitHub=https://github.com/AstraUnknownDev/unfixed-seeds/issues}} and Fabric API {{QuickLinksALT|CurseForge=https://www.curseforge.com/minecraft/mc-mods/fabric-api|Modrinth=https://modrinth.com/mod/fabric-api|GitHub=https://github.com/FabricMC/fabric}}. Forge users do not need to worry, as the seed bug is fixed by default in Forge. *Now compatible with Terrablender by default. *Added a config file, which allows the configuration of Terrablender compatibility. Additionally for fun, can configure "cursed" Skylands!}} {{Changelog|Version=2.2.3|Date=2022-03-09|Changes=*Removed the [[Traveler's maps]].}} {{Changelog|Version=2.2.2|Date=2022-09-23|Changes=*Removed [[Frostfire caves]]}} {{Changelog|Version=2.2.1|Date=2022-03-16|Changes=*Made some changes to noise and biome placements to improve performance. *Temporarily removed custom sapling growth. *Made some other miscellaneous changes to improve generation performance. *Fixed an issue from missing tags.}} {{Changelog|Version=2.2|Date=2022-03-09|Changes=*Added a chance for most sea cliffs to generate as [[Overhangs]]. This also dramatically cleans up generation where a cave biome generates in a cliff. *Added massive [[Ice spears]] to the [[Glacial chasm]] biome. *Added the [[Glacial hut]] structure to the Glacial Chasm (a small cabin with a villager, some food and wood, and a map to a warmer biome.) *Improved [[Volcanic crater]] and [[Caldera]] generation. *Made some tweaks to megacaves and other noise related features. *Optimized generation performance significantly.}} {{Changelog|Version=2.1.2|Date=2022-03-04|Changes=*Fixed a minor issue with loot tables.}} {{Changelog|Version=2.1.1|Date=2022-02-28|Changes=*Updated the pack to support {{MCV|Edition=Java|Version=1.18.2}} *Added three new structures: [[Fortified village]], [[Fortified desert village]] and the [[Spire]]. *Added vanilla structures back to {{BOLDPAGENAME}} biomes. *Added the [[Traveler's map]]. This special map points to a biome! It can be any of them, rare or common. It's only found in {{BOLDPAGENAME}} structures, so you'll need to explore to find it. *Added [[Mega caves]]. These are extremely rare and extremely large, much bigger than even the most dramatic caverns of vanilla Minecraft. *[[Volcanic crater]] and [[Caldera]] biomes now have proper [[Craters]], full of lava and water, respectively. *Large deserts now have dramatic [[Dunes]]. These are very distinct from any other biome's terrain, they are smooth hills with sharp peaks. *Badlands now have [[Arches]]. *[[Alpha islands]] and [[Alpha islands (winter)]] have been made more common. They are still the rarest biomes, though. *A few biomes have been shuffled around (mostly gravel desert & shrubland biomes.) *Cheese caves and [[Mega caves]] are more likely to be partially flooded. *Added 2 new technical biomes ([[Desert canyon]] and [[Wintry lowlands]]). These biomes are identical to Desert and [[Wintry forest]] respectively, and only exist to prevent structures spawning in undesirable locations. *Removed [[Crystal caves]] temporarily. *Optimized generation code significantly; we even implemented some optimizations over vanilla Minecraft.}} {{Changelog|Version=2.0.12|Date=2022-01-14|Changes=*Multiple tweaks for better chunk generation performances. *Overhauled [[Thermal caves]]. Floors and ceilings now use 3D noise, there are patches of Andesite, Granite and Diorite, and the biome should overall have much more detailed generation. *[[Granite caves]], [[Andesite caves]], [[Diorite caves]], [[Frostfire caves]], [[Mantle caves]], and [[Tuff caves]] now use less precise methods to set their base block. Resulting in less ‘sharp’ biome borders, but improves performance drastically. *The placement of stone regions in Lush caves, Dripstone caves, and [[Fungal caves]] has been changed; you can find Granite, Andesite and Diorite in different spots now. As well, these biomes can now have more than one type of base stone in rare cases. *The [[Diorite patches]] feature from [[Diorite caves]] is much more reliable now and only affects blocks that are part of the terrain. *Several biomes, like [[Shrubland]], [[Brushland]] and [[Siberian taiga]] have had their surface rules refactored for better performance. *[[Desert caves]] have been temporarily disabled for performance reasons. *Fixed an issue forgotten after the deletion of [[Desert caves]] that caused ores to appear on Desert villages.}} {{Changelog|Version=2.0.11|Date=2022-01-12|Changes=*Aquifers are now larger.}} {{Changelog|Version=2.0.10|Date=2022-01-07|Changes=*[[Granite caves]] are now indicated by [[Granite pillars]]. *[[Andesite caves]] are now indicated by [[Andesite boulders]]. *[[Diorite caves]] are now indicated by [[Diorite patches]].}} {{Changelog|Version=2.0.9|Date=2022-01-02|Changes=*(Experimental) You can now regrow custom trees in [[Forested highlands]], Swamp and Taiga by using bonemeal on grass near the appropriate sapling type. This will be added to more biomes in the future. *Fixed a small issue involving trees in Taiga. *{{BOLDPAGENAME}} is now compatible with experimental versions of Biomes o' Plenty.}} {{Changelog|Version=2.0.8|Date=2022-01-01|Changes=*[[Skylands]] have been massively overhauled, and split into four variants: [[Skylands (winter)]], [[Skylands (spring)]], [[Skylands (summer)]] and [[Skylands (autumn)]]. Each of them has their own features and characteristics. *Animals can now spawn in [[Skylands]]. The animals that spawn are dependent on the season variant. *[[Skylands]] have fewer waterfalls and less water springs. *Ores generate less commonly in [[Skylands]]. *Fixed a missing biome in the language file. *Fixed potential feature order cycles that could occur if other mods attempt to add biomes.}} {{Changelog|Version=2.0.7|Date=2021-12-29|Changes=*Added [[Crystal caves]]. *Moved [[Fungal caves]] to make their positioning make more sense. *WorlGen performance optimized.}} {{Changelog|Version=2.0.6|Date=2021-12-22|Changes=*Added [[Infested caves]]. *Revamped Stony peaks with realistic erosion. *Made [[Fungal caves]] more rare. *Added a resource pack to fix biome names thanks to [[Kumatose Bear]].}} {{Changelog|Version=2.0.5|Date=2021-12-13|Changes=*Merged the Fabric and Forge versions of {{BOLDPAGENAME}} into one mod. *Fixed compatibility with Amplified Nether on Forge.}} {{Changelog|Version=2.0.4|Date=2021-12-08|Changes=*Added orange tulips to [[Moonlight grove]]. *Fixed Amethysts crystals not generating high up in [[Moonlight valley]].}} {{Changelog|Version=2.0.3|Date=2021-12-06|Changes=*Added a new terrain group, making [[Highlands]] that are very far inland very flat. *Made changes to [[Wintry forest]] to allow more animals to spawn there. *Added Sweet berries to [[Wintry forest]].}} {{Changelog|Version=2.0.2|Date=2021-12-05|Changes=*Added [[Mega geodes]]. *Added the [[Alpha islands (winter)]] biome. *Made the appearance of [[Frozen cliffs]] a lot nicer. *Optimized surface rules to speed up generation even further.}} {{Changelog|Version=2.0.1|Date=2021-12-04|Changes=*Added Dripstone spikes to [[Stony spires]]. *Corrected another issue with [[Frozen cliffs]]. *Fixed an issue which caused [[Frozen cliffs]] to look bad. *Optimized generation. Scrapped [[Ice caves]]. *Optimized [[Skylands]]. *Disabled mob spawning in [[Mirage isles]]. *Tweaked placement of some cave biomes. [[Frostfire caves]] and [[Mantle caves]] are a bit more common now, but generate deeper down. *Lush Caves and Dripstone Caves are slightly more common}} {{Changelog|Version=2.0|Date=2021-11-30|Changes=*{{MCV|Edition=Java|Version=1.18}} release. *40 new biomes. *New terrain types.}} |}
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