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== Structures == {{BOLDPAGENAME}} adds and will add new ambient, lore-based and fitting structures to the game. Each themed update, called Seasons here, adds its own selection of structures. The inital version of {{BOLDPAGENAME}}<nowiki/>'s objective was to add simple and vanilla-friendly structures that blend seamlessly into the Overworld. Its first version added 7 structure groups, each of them having varying shapes and forms. <br> <br> {| class="wikitable sortable" !Name !Structure ID !Variants {{Tip|Info=Determined by the number of starting pieces of the structure, modular rooms/decorations are not taken into account.}} !Pieces {{Tip|Info=Indicates the number of modular/decoration pieces of said structure group, including starting pieces. Do note that most of the time not all pieces of a structure set generate and might depend on the starting piece used, this number just shows how varied said structure set can be. Also note that if one structure is divided into parts to generate with no variants, it is not counted.}} |- |[[Boat]] |<code>structory:boat</code> |3 |3 |- |[[Firetower]] |<code>structory:firetower</code> |1 |1 |- |[[Jungle ruin]] |<code>structory:jungle_ruin</code> |3 |3 |- |[[Outcast villager desert]] |<code>structory:outcast_villager_desert</code> |4 |4 |- |[[Outcast villager grassy]] |<code>structory:outcast_villager_grassy</code> |7 |7 |- |[[Ruin grassy]] |<code>structory:ruin_grassy</code> |5 |5 |} <br> === Season 1: Ruins === The first seasonal update or content expansion called "Ruins", released on the 7th of July 2022, adds 4 new structure groups representing old ruins inspired by different cultures and placed in specific biomes similar to the ones those ruins can be found around the world. <br> <br> {| class="wikitable sortable" !Name !Structure ID !Variants {{Tip|Info=Determined by the number of starting pieces of the structure, modular rooms/decorations are not taken into account.}} !Pieces {{Tip|Info=Indicates the number of modular/decoration pieces of said structure group, including starting pieces. Do note that most of the time not all pieces of a structure set generate and might depend on the starting piece used, this number just shows how varied said structure set can be. Also note that if one structure is divided into parts to generate with no variants, it is not counted.}} |- |[[Northern ruin]] |<code>structory:northern_ruin</code> |13 |18 |- |[[Swamp ruin]] |<code>structory:swamp_ruin</code> |29 |37 |- |[[Taiga ruin surface]] |<code>structory:taiga_ruin_surface</code> |8 |8 |- |[[Taiga ruin underground]] |<code>structory:taiga_ruin_underground</code> |1 |23 |} <br> === Season 2: Harvest === The second seasonal update of {{BOLDPAGENAME}} called "Harvest" came out the ''18th of October 2022'' during fall. It adds 5 new structure groups, most of them abandoned and with a creepy vibe. <br> <br> {| class="wikitable sortable" !Name !Structure ID !Variants {{Tip|Info=Determined by the number of starting pieces of the structure, modular rooms/decorations are not taken into account.}} !Pieces {{Tip|Info=Indicates the number of modular/decoration pieces of said structure group, including starting pieces. Do note that most of the time not all pieces of a structure set generate and might depend on the starting piece used, this number just shows how varied said structure set can be. Also note that if one structure is divided into parts to generate with no variants, it is not counted.}} |- |[[Abandoned camp]] |<code>structory:abandoned_camp</code> |5 |5 |- |[[Abandoned chapel]] |<code>structory:abandoned_chapel</code> |1 |7 |- |[[Dense forest ruin]] |<code>structory:dense_forest_ruin</code> |3 |3 |- |[[Graveyard]] |<code>structory:graveyard</code> |2 |2 |- |[[Old manor]] |<code>structory:old_manor</code> |2 |16 |}
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